Yesterday in this space, I was saying that with a change of perspective, anything is possible, referring to a proposed change in the angle of view in Firecracker Fight. Our goal was to correct an aberration in the path of the firecracker hurtling toward our bad-guy targets. Now one day later, we've got a new build, so you can do the before and after comparison!
It's subtle, I know. But I believe the new version exhibits just enough of that final dropoff to be convincing.
This reminds me of the important difference between realism and believability. The first version was realistic. A standard physics model propelled the firecracker. The angle of view represented a person looking down at toys in the grass. But it looked odd, and it didn't matter why. It just made you think we had built it wrong. The new version is believable, because it agrees with your expectations on the basic point, that your firecracker is dropping into the grass under forces you understand.
That's one more detail taken care of. In fact it was dozens of details, as the team diligently reviewed all nine levels we've built, ensuring all the targets and user interface fit in the new view angle. Correction, ten levels, since we also got another one done today! "Level 10: Protect Camp Bravo!" I think I'll put a sneak peek of that one in the Weekly Roundup this weekend, just for subscribers!
With that, another day closer to a game you can enjoy! Remember to subscribe, so you’ll get the Roundup, and early warning when the game is live on the App Store and Google Play!
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