There are four types of enemy in Firecracker Fight. Commandeered cars, technical trucks, heisted tanks, and radicalized footsoldiers. Yeah, they're the improvised armies of today's insurgent battlefields. And they're also just toys your obnoxious neighbor is making you fight with firecrackers.
Those little plastic footsoldiers should be your easiest targets. They've got five hit points, against the 10 your standard, unlimited firecracker deals. I generally use them for the easier levels, or to challenge you with a time limit more than with the toughness of your opponent. Here's how it was working as recently as this morning.
So again, my message for you is there will be problems all the way on your way to launching your next project. There may even be a metaphor within these stubborn little plastic enemies. Sometimes the little things that are supposed to be easy are the toughest obstacles. What do I do? I just go back to my development team and ask again to make it right. I was probably unclear about the complex interactions between enemy hit points and damage dropoff in area-of-effect damage. And then I also turn it into an opportunity to blog and share my experience with others, using humor! I hope this is a useful example you can use too.
Assuming we can work out these little glitches, want to play? Subscribe to the email list, where you’ll get our Weekly Roundup, and early warning when the game is live on the App Store and Google Play!
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