"You got the bad guys, but there were some regrettable civilian losses. Why don't you try some Accuracy Training?"
This is just one of the helpful statements I've written for Firecracker Fight's version of the wise teacher. Every story has one, and you probably knew a guy like this when you were little.
He's grouchy and crusty, but he knows cool stuff. Mine was named Bob, and he would hold a lit firecracker between is thumb and finger like a forgotten cigarette, until you were sure his hand would get blown off, then at the last moment, he'd snap it up into the evening sky for a perfect mid-air detonation. Your version may have had all kinds of stories from serving in the army, working for the circus, or driving freight trucks over the frozen rivers of the northern territories.
We're playing up the army story for Firecracker Fight, so your teacher still wears some of the gear of an old veteran. He will be angry about wasting ammo and leaving your troops in a tight spot, but as I mentioned, be quite able to rationalize collateral damage. Most importantly, he will be in charge of special training sections where he will teach the tips and cheats to get firecrackers to go off with the greatest effect, down hatches, or timed to go off on impact. I think Bob would approve.
I'm happy to share some early drafts of your military adviser from Firecracker Fight. Our first version was too much the action hero. Maybe he looked like this 25 years ago.
Credit to my art team, they heard my concerns and turned this right around. This is more like the old hero:
At this point we've only gotten as far as a few poses, but I look forward to posting some more art in progress soon. I think we'll have a lot of fun also with the Bad Guy and the Lady of Armaments.
Teacher has an important role in the game design too. If there's one thing that gets my own Disappointed Face on, it's when an otherwise good game dials up the difficulty level to such a degree that you feel coerced into buying some of their stuff to get through the level. Do you like that feeling? I don't! Tell me how you feel, in the Comments! My take on this is that you should be able to get through without buying extra equipment if you want, but I'll also offer expert training as an in-app purchase. It's the kind of skill mastery practice that would take hours or days of gameplay to get on your own. Learn those key game skills faster, and go back and practice as often as you need.
As we like to say at Low Five Studio, "we make hilariously fun games you wish you could pay for." Expert training will be part of that, if you can handle your teacher's Disappointed Face from time to time.