As I said in my last post, we had some trouble with the weekly build. Or more precisely, I had some trouble. Advice for starting work with your development team: when they give you a new version, delete the old version along with all its data from your phone. It works a lot better that way.
The video speaks for itself: we're two weeks into active development of Firecracker Fight. So nothing is final quality. I can get into the first 10 levels, and here I'm showing level 8, "Lightning Raid II," in which your neighborhood bully challenges you to clear a dozen trucks and tanks in 20 seconds.
Not bragging, but it's impossible as designed, but I beat it anyway.
Yeah, that just means we have some more details to fix. That's the fun of making a new game. I hope you enjoy the journey of making it with us, day by day and week by week.
If you can't wait to play the game, subscribe to our very polite email list, for a weekly update. Pretty soon I'll be looking for pre-release testers. You could be one of them! And of course, launch announcements in January 2018!
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