Today was an experience I hope you all get someday, or if you are older, can remember fondly. That first tentative look at your baby. Ultrasound. It's the semi-magical technology that let's you see what your firstborn would look like if sketched by a post-modern artist with a heavy drinking problem. What I'm getting at is, I did in fact get a draft version of the main screen of Firecracker Fight from the design team. Have a look and I think you'll understand my doting parental reaction.
It looks like a real game already, doesn't it?
If you are a parent, or if you have a parent and didn't just hatch out of a solitary egg, then you'll be unsurprised that a few minutes after fawning over my pretty baby, I'm starting to make demands. Do you look enough like grass? Will people know what that gear icon is for? How will you amount to anything if you just play games all day?
Actually, we know it's a first draft just to get us rolling. And it's beautiful just as it is. Sure, I'm recommending something a little more explosive for the Play icon, and some fat, tantalizing firecrackers on the shopping button. The point is, in just a couple of days, we've gone from a Google Sheets list of product features to a real picture that looks a lot like a game.
So the work continues. And I have a question! What do you want to see next? We're working on screens like this one, fanatical toys that will literally kill you*, and a few characters to help set up the story and explain why you're fighting for your survival with nothing but a bottomless sack of firecrackers.
*By "literally kill you" I mean literally kill your imaginary character, and will as in want, or have the desire, if you don't put a stop to their nefarious electro-mechanical inklings.